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dc.contributor.advisorMaroto Chavarria, Luis Guillermo
dc.contributor.authorDiaz Navarrete, Fernando
dc.contributor.otherAlfaro Alfaro, Roy
dc.date.accessioned2021-09-03T15:37:49Z
dc.date.available2021-09-03T15:37:49Z
dc.date.issued2021-04-16
dc.identifier.citationAPAes_ES
dc.identifier.urihttp://198.27.66.206:8080/xmlui/handle/123456789/6548
dc.description.abstractThis research is about the use of gamification based – task in the virtual classes as pedagogical mediation to enhance weaknesses in English learning in seventh grade students from Centro Educativo Bilingüe Inmaculada Jaco, during the second semester of 2020. The purpose is to know how the games can be used in the learning teaching process in the English foreign language. One major competence for learners in this century is acquiring a second language. Also, the implementation of technology in education gives the opportunity to the teachers use different methodologies as gamification. Based on these aspects, teachers can use this methodology not only to continue the English teaching process but also to motivate their students in the virtual classes, because through different games students can put in practice the four skills in a variety way.
dc.format.extent150es_ES
dc.format.mediumDigitales_ES
dc.format.mimetypePDFes_ES
dc.language.isoenes_ES
dc.publisherUniversidad Hispanoamericanaes_ES
dc.subjectINGLES/EDUCACION/ESTRATEGIAes_ES
dc.titleThe use of gamification based – task in the virtual classes as pedagogical mediation to enhance weaknesses in English learning in seventh grade students from Centro Educativo Bilingüe Inmaculada Jacó, during the second semester of 2020es_ES
dc.typeThesises_ES
dc.contributor.deparmentEducaciónes_ES
dc.coverageCosta Ricaes_ES
dc.contributor.programEducación preescolar Bilingüees_ES
dc.description.degreeLicenciaturaes_ES


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