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The use of gamification based – task in the virtual classes as pedagogical mediation to enhance weaknesses in English learning in seventh grade students from Centro Educativo Bilingüe Inmaculada Jacó, during the second semester of 2020
Abstract
This research is about the use of gamification based – task in the virtual
classes as pedagogical mediation to enhance weaknesses in English learning in
seventh grade students from Centro Educativo Bilingüe Inmaculada Jaco, during the
second semester of 2020. The purpose is to know how the games can be used in
the learning teaching process in the English foreign language.
One major competence for learners in this century is acquiring a second
language. Also, the implementation of technology in education gives the opportunity
to the teachers use different methodologies as gamification.
Based on these aspects, teachers can use this methodology not only to
continue the English teaching process but also to motivate their students in the
virtual classes, because through different games students can put in practice the
four skills in a variety way.